Discussion about this post

User's avatar
Amy Anderson's avatar

I grew up working in my dad's hardware store and that was formative training for being an engineer. Good design starts with understanding the specific problem you are trying to solve, and being a helpful hardware store employee does too. If someone says, "My toilet is broken" you don't just say "Here's a new seat", you ask questions: Does it flush properly? Does it overflow? Does it run after flushing? Etc. Especially since in many cases we have to rely on the customer's description, we have to make a first effort and iterate towards a solution. You would be amazed at how many times I have versions of this conversation in my professional life!

Expand full comment
The Symphony's avatar

I recently had to complete an art project for our church's art group (a reflection on someone else's 'time altar'), and I had these boundaries: the art supplies that I had use of in my closet, the words written by the individual, and 1 week to completion. I am someone who likes to mull over an idea for a decent amount of time before committing - especially since my art supplies were limited and I wasn't going to be buying anymore for this project.

The boundaries actually helped me commit to something. What I created was a linocut print, and it turned out...okay. LOL It was decent for a first attempt I had used all of my time constraint (1 week) to mull over the idea, and cutting into the lino block...that's my boundary of my supply.

It was, in effect, a prototype of a print that I used once...for the individual's print that I'd be gifting to them.

So did I 'fail'? No, not exactly, but I *could* have made it better had I no constraints. I think boundaries actually help the creative process. Endless opportunity/options/ideas sort of feel like the opposite of claustrophobia to me - not hemmed in by too small, but hemmed 'in' (out?) by too large. Regardless, it was fun! I hadn't done a print in ages!

Expand full comment
12 more comments...

No posts